Monday 29 April 2013

Refinement EXP2




Monuments are located at the Gap of 2 islands




From a character point of view, the monuments are constructed on the 2 sides of limestone




Multiple hanging devices extended from the Zaha Hadid monument (the rapping around ones)




A view from behind of the monuments




Here we can clearly see the separation of the 2 monuments. The middle door frame like monument is dedicated to Norma, and the thinner prisms that raps around Norma's monuments are Zaha's Monumnets.

They not in any ways attached or touching with each other.




Stairs are installed in the upper hanging device




A perspective view of the monuments.



Saturday 27 April 2013


A combined model of 

The Middle one - Norma Merrick Sklarek - Function over form - taking into account usage of space rather than aesthetic appeal

The Surrounding ones - Design as a growing organism that spreads through successive branches which form the structure “like fruits on the vine:” 


Electro_Liquid_Aggregation
A practical functional form services a dynamic organism, which spreads fluidly "like fruits on the vine."





EXP2 Wk 7 Combined axonometrics



Norma Merrick Sklarek: Function over form - taking into account usage of space rather than aesthetic appeal
Zaha Mohammad Hadid: Fluid forms and spaces within forms





Norma Merrick Sklarek: Subtraction of geometrical forms
Zaha Mohammad Hadid: Spaces created by the funnelling of movement and communication 






Norma Merrick Sklarek: Grid like forms
Zaha Mohammad Hadid: Designs embedded within surrounding physical and cultural landscapes and public spaces  


Monday 22 April 2013

EXP 2 SketchUp x CryEngine Wk6


viewing from the a lake


A clearer look of 2 components 



Player's viewing from the bush


12 Sketches Wk 6


Purely symmetrical forms


Functions should be considered over aestheitc quailty of architecture


Fluidity embraces the beauty of natural landscapes


Architecture contains raw, vital, earthy quality. 


Spaces created by the funnelling of movement and communication 



Breaking tradition

Saturday 13 April 2013

The Animations


Animation 1

Breaks down the model in sections.




Animation 2

This video take you to virtual walk-in to the Upper Level.

We go through the entrance > 
observe the floor glazing > 
the Hanging Stairs > 
Upper level space > 
the architectural glazing view from Jiro Ono's Point of View



Animation 3

This This video take you to virtual walk-in to the Lower Level.

We starts at viewing the sushi presentation area from the metal cable, where tiny sushi rolls are served >  viewing the motorbike circular rotation display > 
getting ready to ride down the ramp with Shinya Kimura > 
a grand view of the underground > the pedestrian Skewed Spiral stairs



Texture Used


"Laminated" is used as the flooring texture, purpose to describe the connection between floors, where I am trying to create relationships by adding glazings.

"Smooth" is used on one side of the main wall, depicting it as the only wall that is entirely flat and clean, with no glazing at all.

"Compatible" is used on the sushi presentation table, which it meant to be a multi-function area, therefore the element of inter-changiblty is added to its surface.

"Plasmatic" is used on Jiro Ono's kitchen's exterior, where it describes visitors' extra-ordinary experience of tasting Jiro's work of art.

"Porous" is used on the side of floor plates, again describing the relationship between each side of the floor plates.


Road to the Final Model

This is how I started:

Client 1: Jiro Ono - Sushi - Top - "Elegance"
Client 2: Shinya Kimura - Motorcycle - Bottom - "Raw"


Original Sectional Drawings


My First Drawing:
I was originally working with the word "Professionalism" to describe the work of Jiro Ono. But then I found the word's meaning is too vague, therefore I change it to "Elegance", which at the same time contrasts with the word "Raw" (describing Shinya Kimura).

Top:   Here I presents "Elegance" in a way that the Jiro studio and the Ground space are hidden under the landscape, beautifully blends with the sublime landscape. And the entrance is designed to enter from above ground to the space. Although the drawing did not show my idea very well, I hope I can explain it here:

 The upper floor (the actual Jiro Ono's Studio) is delicately hanged in the upper space. This basically creates a sharing relationship with the Ground floor, while 2 floors are sharing the same ceiling, and therefore create a much more spacious feeling for both levels.

Bottom: The body of the Bottom structure is going to be "stringed" by many "raw" iron columns, its kind of in way preventing the surround ground pushing into the wall of the Studio. Shinya's space mainly featured with a customise motor bike testing ring, where right above it, a wide transparent ceiling "connects" with the Ground floor. The glazed floor allow visitors to have view of the ring without physically going downstair and smelling like petrol.






2ND and 3RD Drafts are purpose to plan my design on 2D after my first draft on SketchUp.
These drawing almost literately planed out both of my final interior and exterior designs.
Hope you guys can spot the similarity:)!





- FINAL DESIGN -

EXTERIOR


Bird Eye's View from South side (Main entrance)



From South

I decided to finalise my design by combining everything (top and bottom) in the same body of architecture. The context of the structure will be located at a desert, inspired by the video of Shinya Kimura. I decided to make an elegantly curved and layered shape to reflect the quality of Jiro's sushi. Whereas the surrounding desert context and the use of rusty copper and reinforced concrete reflects Shinya's raw art style.


INTERIOR



View after entering the main, Ground Floor
(Rendered with V-Ray)

The Glazing on the Floor allow see through to the motorcycle in testing ring as I have mentioned earlier in sketches. (A clearer Picture shown in previous post)

The Hanging Stair case hierarchies a sight of delicacy as I mentioned in my previous post.(A clearer Picture shown in previous post)

Sushi presentation table (far centre)

MotorCycle Ramp & Stairs, and Shinya Kimura on motorbike (far left glazed area)


- Upper Level -
Jiro Ono's space


(V-Ray version in the morning)

Ceiling shows a great dynamic to the rest of the space, where the whole floor piece is not attach with any walls and is held by 4 columns.

Creating an effect of a "floating floor plate effect"



- Underground Level -
Shinya Kimura's Studio

An example of Shinya testing his bike in MotorCycle Testing ring. (Shown in the animation)

Skewed Spiral stair case is designed for pedestrian to view the action from above. the skewing creates a floating effect for viewer, as if they are also in the ring. (as mentioned in previous post)

Working Area, Motorcycle ramp, Stairs and Storage are all combined under the one concrete structure






Tuesday 9 April 2013

Refinement

(Main entrance bird eye view)

My 2 descriptive words are Elegance and Raw, these 2 words does indeed contradict in ways, but here I am trying to create a dynamic contrast under the meanings. 
My building will be located in a desert, as I will further develop the surround later.
I hope I can create relationship between the shape and form of my building with the smooth fluid sand forms, as result creating a scene of elegance.
On the other hand, choose of materials: rusty copper, concrete and tinted glasses, are dedicated to the theme of rawness.


View from land level



Entrance
After walking through the glass doors, I have put in a glazed floor which introduces visitors of Shinya (the bike guy)'s motorcycle testing ring. This effect may bring them a tease on viewing Shinya's work.

I have changed the design of the stairs that connect from ground to above. Now the stairs cases are hang by purely metal cables, and each pieces of stair varies in different size. The chaotic-like but in fact orderly organised metal cables creates a feeling of delicacy, and the different sizes of stair cases enhances the visual dynamic outlook.


As I have mentioned, the glass floor brings the relationship between below and ground floor closer, yet provide a defined intimate studio space for Shinya.


Bike Ramp

This bike ramp connects from underground to ground level, this road like stair case can be use to transport bikes upwards, but mainly is for Shinya to show off his ride by riding down this ramp and enter the testing ring in one motion.

( I will add Shinya and his bike on the ramp later)



(Above)
I have included a sky roof and wall glazing in the design, hopefully creates a pleasant habitat for Jiro (the sushi guy) and his customers. As making of sushi contains the element of natural, the natural sunlight should represents the relationship. Also the whole above platform is not enclose from the rest of the space, which is purpose to emphasise the feeling of delicacy and elegancy.





(Below)

In shinya's below studio, all of "programs" and "furnitures" contains raw material finishes, which surface of the working area (where is bike ramp is) are using the same material as the exterior.

The skewed spiral stair case connects the studio with ground level, this is mainly purpose for visitor who stands on the platforms, and feeling as he is floating above the testing ring to view the action.



Again, the closer look of the exterior.