Tuesday, 25 June 2013

36 Textures

               REGULATES                                     SCALER                                        PULL

                     ROTATES                                  LINEAR                                ACCELARATES

EXP3 city generation

To generate mass amount urban buildings for the terrain, I went to gather advantages from multiple sources, such as google earth, city engine, sketch up, online stores and also drawing and building by myself.


By apply the "add location" on sketch up, I can apply the virtual space with map of Hong Kong and look specific iconic buildings of the city to use in my terrain.


On the other hand, I tried to use a professional city generator just get a small portion of the models on the map. It was so powerful the my laptop was 90% occupied by the program. And of course a few buildings (five of the top left corner)


After the generations, buildings are orderly positioned on terrain I made previously, at the same time customer textures are applied on some of my favourite models to create variety.



EXP3 Refining the shape of the superstructure


I am attempting to loft over the outlines that I created to form a slim edge but heavier centre (by curviloft plugin). The slimmed edge intended to create even more natural curve over the harbour of Hong Kong, where it contrasts with ships and boats underneath with similar bodies.

The change of "thickness" on the edge on the structure



Fine toning with the interaction with the architecture space. In order to get the sewing effect right, the architecture should on connect through puncturing the structure instead of rapping around it. This allow a more compact environment in my design.


EXP3 Refining interior space


Orientations of different programs:


One of the simplest way to figure out how much space do I actually need to consume can be represented by volumes of cubes. From above, dark blue = workshop and studios, cyan = lecture hall, red = staff areas, orange = research component and grey and white are circulation paths.


Green = meeting place in this case.
The stacking is purposely built to skew to towards each other.

This method of estimation lead to my draft planning of the use of level and floor plates to create good and effectively sustainable spaces.


My first draft, where there is more big general spaces, sharing a lot of rooms with less effective positioning.



My second darft, actually my final plan is correctly define the space dividers, such less unused space on the structure lead to unsustainable living.
It is also use as a bridge, therefore a focus on it main circulation path ways is most concerned.

Above: two sets of sectional drawings, top is circulation stairs, and bottom is the plan of programs.


After combining, an interesting landscape is formed, where a contrast of the misc and actually fictional entities.



FINALISING INTERIOR:


Most of the refining drafts that I did

Programs in the buildings varies in sizes, where none of them are the same. Some floor plates or walls are taking maximum advantage from the stairs, where it leaves the circulation with a minimum of 3 - 3.5m width. On the other hand, all levels are connected by the main circulation, which means, people don't always have to take internal stairs when walking on the main way.


The changing gradient of colour is applied to notify the difference in levels of high and the different functions for each programs in the building. The brighter the colour is on the up stairs is mostly due to a higher exposure of sunlight, and as brighter colour tend to reflects better. Therefore light grey must be a lot better than the Dark black ones.



Interior view on the long studios, where all of the walls only separates the space by do not provide privacy, This encourage active and group learning within the community.

18 sketchs of "F" Follies






EXP3 development3



Drafts that I just for the prototype





After multiple attempts of sewing the architecture school and the bridge structure up. A closer to refinement form is presented. Where they together create a grace and elegant arch, and yet still remain as a hybrid structure. 

As you can see from above image, multiple line toning are require to produce a fitting curve.

I call this the prototype one, which it represents the starting of refinement , because the main form of the structure is finally decided.
The architectural school is more interactively "sewing" through the super structure, creating a subtle dynamic, yet not too eye catching, means easy to blend with the surroundings.

Here I am trying to figure out, the interior interaction between the structure and its functions. where different thickness of ceilings and walls are trailed.


EXP3 development 2





According to the previous sectional drawing, I came up with fluid form which involve shaping it in all direction on sketch up. Therefore I tried the idea on different shapes, such as the one in front on you.



Then...., my first successful hybrid "bridge".
The blue parts are the architectural school space, and the special feature is that the whole blue school part not only cures around the bridge structure, it penetrates through the white bits, like sewing, continue over a tangle with each other.

Though, I reckon this look is not elegant enough, and I also wanted to design a bridge that may will be a product of the collaboration of an architect and engineers. Such as the one below, where I started to take physic into account. Adopting the arch rule to sustain the bridge over a 400m span without any external suspensions.




It turns out to be lighter looking and ergonomic with the landscape, blending with it.


Apart from the bridge form, the counter architectural body must change into a more "aerodynamic- shape" to support the structure. In this case, I designed a slimmer space, where it may be more suitable for a 100 people architectural school, as well as aesthetically "following the flow".